Clickers made their debut on popular game shows such as Who Wants to be a Millionaire? so that audience members could be a part of the game.
Today, clickers can be used to transform the classroom into an interactive game show setting to add excitement, competition and collaborative learning to a student's learning experience.
TAC has created a couple PowerPoint templates which integrate student clickers directly into your favorite game shows. All the work has been done already; add questions and let the games begin!
As closely related to the game show as possible, this template features a matrix of point values which correspond to individual questions. Selecting a point value will open polling for that particular question; advancing the slideshow will close polling and display the correct answer. The main screen has a dynamic leaderboard that will constantly update to reflect the most recent score distribution. A unique feature of this game is the Confidence Contest (analogous to the Daily Double), where participants can wager a percentage of their current points in their confidence about answering the next question correctly.
This game can either be played with teams of individual participants.
This game template adds aesthetic variety to a linear series of questions. Each question is worth a different point value and participants aim to answer as many questions correctly as possible. At three different parts of the game participants have an option to wager a percentage of their current point in their confidence about answering the next question correctly. By answering all questions correctly - and having full confidence in their answers - participants can gain as many as sixty-five thousand points. The presentation concludes with a leaderboard showing the highest achieving participants and their respective scores.